Carrom is a board game similar to pool, only it involves flicking small discs at each other with fingers instead of shooting balls with a stick. The object is to sink all of one color of 'carrommen pieces' as well as the red queen piece into the four holes in the corners of the board.
Basic rules. For the very first turn, the player is allowed three attempts to 'break' i.e. Disturb the central group of counters. It doesn't matter which piece the striker hits first and it doesn't matter if the striker hits no pieces. The Rules of Carrom Equipment. The following dimensions vary considerably and are given only as an example. To decide who goes first, one player should hold a piece concealed in one hand. Players take turns to play. A turn consists of one or more strikes.
Setup
The red queen piece is placed in the center of the board. The other pieces are placed in a six-piece circle around the queen alternating between white and black, with the remaining 12 forming another circle around that circle. They must be arranged so a Y shape is formed by white pieces with the queen in the center.
Game Play
The first player breaks the circle of pieces by shooting the striker. Players will then try to shoot their own color pieces into one of the four corner holes on the board. A turn continues as long as the player legally sinks a piece.
Shooting RulesCarrom Rules Book
The striker must touch both base lines on the shooting player's side of the board when shot. A player must flick the striker to shoot it, not push it. The player can't leave the chair to shoot or place any body part except the hand within another quadrant of the board.
Carrom pieces can only be struck directly if it is not touching the player’s baseline or situated behind the base line. If this is the case, the player must hit the carrom piece by rebounding the carrom striker off any side of the board or any other carrom piece on the board in a forward direction. MISCELLANEOUS RULES. Sinking the striker costs you one piece and your turn. But, if you sink a piece in the same shot, then two come up and you shoot again. After sinking the striker, your opponent places the due piece(s) within the center circle. If you haven't sunk one yet, you owe one.
Most casual players would find the following simplified carrom rules quite useful to get started with the game. However, the formal professional Laws of Carrom adopted by the International Carrom Federation are also available if required. Generally speaking, two or four people can play carrom. In accordance with international carrom rules, a game to win is all about making either 25 points or 6 boards, whichever is accomplished first. The team or player successful in pocketing all their pieces are rewarded with points equal to the number of pieces remaining on the board of opponent team.
Sinking the Queen
A player must sink one of his own pieces before sinking the queen but must sink it with at least one piece remaining. Sinking another piece after the queen 'covers' it and play continues until one player sinks all his pieces. If the player doesn't sink another piece after sinking the queen, the queen goes back to the center of the board.
Scoring
A player who sinks all pieces gets one point for every opponent's piece that is still on the board and three if he covered the queen. The winner is the first to score 25 points or have the most after eight games.
Carrom during play
A carrom board
Carrom (also spelled carom) is a cue sport-based tabletop game of Indian origin. The game is very popular in India, Bangladesh, Afghanistan, Nepal, Pakistan, Sri Lanka, Arabian countries and surrounding areas, and is known by various names in different languages. In South Asia, many clubs and cafés hold regular tournaments. Carrom is very commonly played by families, including children, and at social functions. Different standards and rules exist in different areas.
Origins[edit]Play Carrom Game With Computer
The game of carrom is believed to have originated from the Indian subcontinent. One carrom board with its surface made of glass is still available in one of the palaces in Patiala, India.[1] It became very popular among the masses after World War I. State-level competitions were being held in the different states of India during the early part of the nineteenth century. Serious carrom tournaments may have begun in Sri Lanka in 1935 but by 1958, both India and Sri Lanka had formed official federations of carrom clubs, sponsoring tournaments and awarding prizes.[2]
The International Carrom Federation[3][4] (ICF) was formed in the year 1988 in Chennai, India. The formal rules for the Indian version of the game were published in 1988. In the same year the ICF officially codified the rules. The game has been very popular throughout South Asia, mainly in India, Pakistan, Bangladesh, Sri Lanka, and Nepal. It has gained some popularity in Europe and the United States where it has been introduced by the Indian diaspora. The United States Carrom Association reports on competitions in the US and Canada and has a player ranking list as of the last tournament.[5]
The board and pieces can be bought in Europe or the US and are usually imported from India. The most expensive boards are made to a high standard with high quality wood and decorations though cheaper boards are available. Some of the largest exporters of carrom boards are in India, e.g. Precise, Surco, Syndicate Sports and Paul Traders.[6][7][8][9][10]
Objective of play[edit]
The objective of play is to use a striker disk with a flick of the finger to make contact with and move lighter object disks called carrom men, which are thus propelled into one of four corner pockets. The striker and carrom men are analogous to the cue ball and object ball in cue sports, respectively.
The aim of the game is to pot (pocket) one's nine carrom men and the queen before one's opponent does. The carrom queen is analogous to the 8 ball (black ball) in the game of eight-ballpool.
Equipment[edit]
The game is usually played on a board made of plywood. The dimensions of the standardized game is a 29 inches (74 cm) square playing surface on a board of lacquered plywood. The edges of the playing surface are bounded by bumpers of wood, and the underside of each pocket is covered by a net which is 10 cm2 or larger.[11]
Carrom men[edit]
Carrom men and one striker, arranged at the start of a game
Carrom is played using small disks of wood or plastic known as carrom men (sometimes abbreviated CM, c.m. c/m, etc.). These pieces, aside from the special queen, may also be known as seeds, coins, pawns (as in chess), or pucks. Carrom men are designed to slide when struck and are made with a smooth surface that slides easily when laid flat on the board. They are struck by a Striker of a standard specification which is larger and heavier. Carrom follows similar 'strike and pocket' games, like pool, with its use of rebounds, angles, and obstruction of opponent's carrom pieces.
A carrom set contains 19 pieces (striker not included) in three distinct colors; one for each player, and another for the queen. The usual colors are white (or unstained) and black for the players and red for the queen.
ICF-approved pieces must have a diameter of no more than 3.18 cm and no less than 3.02 cm. The pieces must be between 7 and 9 mm thick. The pieces have a plain, rounded edge. The mass of the pieces must be between 5.0 and 5.5g.
Strikers[edit]
Striker pieces are used to push the carrom men and the queen across the board to the pockets. The carrom striker normally weighs 15 grams.
The queen[edit]
The queen
The red disk is called the queen; it is the most valuable piece. During board setup, it is placed at the center of the circle. In accordance with the ICF rules, pocketing the queen adds 3 points to the player's total score. The dimensions of the queen must be the same as those of other carrom men.[12]
Powder[edit]
Fine-grained powder is used on the board to enable the pieces to slide easily. Boric acid powder is the most commonly used for this purpose.[13][14] The EU has classified Boric acid as a 'Serious Health Hazard' and states that 'this substance may damage fertility or the unborn child'.[15]
In the UK, many players use a version of anti-set-off spray powder from the printing industry[citation needed] which has specific electrostatic properties with particles of 50 micrometers in diameter. The powder is made from pure, food-grade vegetable starch.
Standardised rules and regulations[edit]
The ICF promulgates International Rules of Carrom (also termed 'The Laws of Carrom'). ICF acts as the governing body of carrom. The organization also ranks players, sanctions tournaments and presents awards. ICF has many national affiliates such as the All-India Carrom Federation, Australian Carrom Federation, and United States Carrom Association.
The toss[edit]
Order of play is determined by the process of 'calling the carrom men' or 'the toss'. Before commencing each match, an umpire hides one black carrom in one hand and one white carrom man on the other hand. The players guess which color carrom man is being held in each hand. The player who guesses correctly wins the toss.
The winner of the toss strikes first, which is called the opening break. The winner of the toss has the option to change sides from white to black and give up the opening break. The winner of the toss may not pass this decision to the other player. If the winner of the toss chooses to change sides then the loser must strike first.
The player taking the first shot (or break) plays white carrom men. The opponent plays black.If that player cannot score any points then that player loses the turn and their opponent can choose to play any carrom man, Black or White in favor.
Shooting[edit]
A successful pot entitles the player to shoot again. This means that, as in pool and snooker, it is possible for a player to pot all his/her pieces and cover the queen from the start of the game without the opponent being given the chance to shoot.
Any player pocketing the queen is required to cover it immediately by pocketing one of their carrom man on the entitlement shot. If after potting the queen the player fails to cover it, then the queen is returned to the center of the table. It is illegal to pot the Queen after the last piece since the queen must always be covered.
Thumbing is allowed by International Carrom Federation which allows the player to shoot with any finger including the thumb (known as 'thumbing', 'thumbshot', or 'thumb hit').
Crossing the diagonal lines on the board by coming in touch with it, or pocketing the striker is a foul. A player needs to ensure that his striking hand does not infringe/cross the diagonal lines aerially/physically. A player committing a foul must return one carrom man that was already pocketed.
If a player pockets his striker, he has to pay a penalty. This penalty is usually 10 points.
Variants[edit]Professional[edit]
Point[edit]
Point carrom is a variant that is popular with children or an odd number of players. Each player is allowed to pocket carrom men of any colour.
Family-point[edit]
Family-point carrom (also known as simple-point carrom) is an informal variant suitable for an odd number of players. Each player is allowed to pocket carrom men of any color.
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Total-point[edit]
Board variations[edit]
Carrom boards are available in various board sizes and corner-pocket sizes. There are smaller boards and boards with larger pockets. Boards with larger pockets are used by beginners for easier gameplay. On traditional carrom boards, the corner pockets are only slightly larger than the carrom men, but smaller than the striker. On boards with larger pockets, it is possible to pocket the striker, resulting in a 'scratch shot' as in pool. This results in a 'due'. On a due, the player has to return one previously pocketed carrom man to the board. The standardised association and federation size is a 74 × 74 cm (29 × 29 inch) square playing surface with 5–10 cm (2–4 in) borders. Other play-area sizes are not used in tournaments and competitions.
Pakistani duboo[edit]
A popular variant of the game called duboo is played mostly in Karachi, the largest city of Pakistan. In duboo, the size of the board is larger(2.50 x 2.50 feet) and the striker is slid instead of flicked.
American carrom[edit]
American carrom is a variant developed around 1890 in the United States by Christian missionaries to Asia, who brought the game back with them. Concerned with young boys loitering around pool halls (where gambling was common), a Sunday school teacher named Henry L. Haskell altered the game for Western tastes. Much of the game is the same, but the striker's weight is reduced and the carrom men are smaller. Generally, instead of disks, carrom men (including the striker) are rings, originally of wood but today commercially made of light plastic. In addition, as an alternative to using the fingers to flick the striker, some of the American carrom boards use miniature cue sticks. American carrom boards also have pockets built into the corners, rather than circular holes in the board, to make pocketing easier. While traditionally made boards vary widely, current commercially produced American carrom boards, by the Carrom Company of Michigan, are squares measuring 28 inches (71 cm) to a side, are printed with checkerboard and backgammon patterns, among others, and are sold with dice, skittles, etc. to allow other games to be played on the same board. These boards may also be printed with the circular pattern for playing crokinole.
A relatively rare type among Western carrom boards has on the reverse a variant referred to colloquially as a 'carrom maze', for an entirely different game. This side of the board, perhaps inspired by miniature golf, features a maze in the form of small plywood walls that restrict the carrom man to defined paths; the objective is to traverse the maze with a single carrom man and reach the end of the maze with the fewest strokes, or to be the first to finish the maze among competitors. Various parts of the maze include difficult-to-navigate corners and traps in the form of visually distinguished areas in which the player's carrom piece must not be caught when coming to rest (or suffer a penalty of extra strokes or forced relocation of the player's carrom to an earlier position). Positive or bonus regions, usually small and hard to target, may offer shortcuts, allowing the player to relocate the carrom piece to a spot nearer the goal and continue, or providing a stroke count reduction, depending on the rules selected.
Rules For Carrom Board GameJapanese carrom[edit]
Carrom was introduced to Japan in the early 20th century. Carrom became popular as tōkyūban(闘球盤, Japanese for 'pounding board', 'fight ball board' or 'throw ball board'), but fell in popularity in the Shōwa period. However, carrom is still popular in Hikone, Shiga under the name Hikone Karomu (Hikone carrom). The Hikone carrom board has larger pockets (not unlike those of pichenotte), the discs are arranged in a ring (also like in Pichette), each player is given twelve discs instead of nine, and the queen (known as the 'jack') is pocketed last (similar to Eight-ball or Black ball).
South African fingerboard[edit]
A variant of carrom is played in South Africa under the name fingerboard (Afrikaans: vingerbord). The board has larger pockets, the discs are arranged in a ring, each player has ten discs instead of nine, and the queen (known as the 'donkey') is pocketed last.[citation needed]((clarify))
Copies and reproductions[edit]
Several companies made copies of Haskell's carrom game board. The Transogram Company made a version in the 1950s and called it Skooker.[17]Coleco made reproductions in the 1980s with names like 'Carom-playing Games Board' with up to 202 derived replication games.[17] Some variants in the 1970s were called '101 Games Board' and 'Carom-playing 166 Games Board'.[17] An ice-box manufacturer made 'Combinola' and 'Crokinola' variants.[17]
Vintage boards[edit]How To Play Carrom Board GameSee also[edit]References[edit]
Carrom Games Online
www.carromshop.com
External links[edit]
Rules For Carrom Board Game India
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